Screen Tearing, V-Sync and Adaptive Sync: What Actually Fixes Stutter in Games
A plain-language guide to why games tear or stutter, and which display and driver settings genuinely solve it versus just adding input lag.
Measured response times, real refresh behaviour and panel uniformity — not the numbers on the box.
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Nothing published until testing is finished.
Advertised response times are the best-case figure from one transition at one overdrive setting. We measure across the grey-to-grey range, check overshoot, and test variable-refresh behaviour at the low end of the range, where most panels actually struggle.
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A plain-language guide to why games tear or stutter, and which display and driver settings genuinely solve it versus just adding input lag.
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